AI Insights · Timothy · July 2022
Top 5 Low Poly Games Performance in Denmark, Q2 2022
In Q2 2022, Denmark's top Low Poly games showed varying trends in downloads, revenue, and active users, with [Roblox](https://app.sensortower.com/overview/55d3a1a802ac64350a000d6e?country=US) leading in revenue and active users.
During the second quarter of 2022, Denmark's top five Low Poly games displayed a variety of performance trends across unified platforms. The data, sourced from Sensor Tower, highlights the weekly downloads, revenue, and active users for Roblox, Idle Lumber Empire - Wood Game, Egg, Inc., LEGO® DUPLO® MARVEL, and Island War: Raid.
Roblox from Roblox Corporation experienced a steady weekly revenue, peaking at approximately $163.9K in mid-April. Weekly downloads fluctuated, reaching a high of around 5.8K in the same period. The game's weekly active users consistently increased, culminating at nearly 397K by the end of June.
Idle Lumber Empire - Wood Game, published by AppQuantum Publishing Ltd, saw its weekly revenue peak at approximately $5.4K in mid-June. Downloads were relatively stable but saw a dip towards the end of the quarter, with a notable high of around 2.4K in mid-April. Active users had a moderate peak of 4.9K in early April but saw a slight decline towards the end of June, settling at around 3.9K.
Egg, Inc. by Auxbrain, Inc. had a modest weekly revenue, peaking at around $0.6K at the end of June. Downloads showed a high of approximately 0.9K in mid-April, while active users saw a gradual decline, dropping from about 13.6K at the start of the quarter to nearly 11.2K by the end.
LEGO® DUPLO® MARVEL from StoryToys Limited experienced a significant spike in revenue in mid-April, reaching around $3.7K. Downloads peaked at approximately 1.1K in early June, while active users fluctuated, peaking at around 1.9K in early June and ending the quarter at about 1.3K.
Island War: Raid by Fastone Games saw its weekly revenue peak at approximately $1.2K at the end of June. Downloads were relatively stable, with a high of around 0.7K in late June. Active users increased steadily, peaking at about 1.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.